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Gaming is leading to serious health consequences for children. The main source of this is Roblox, a video game designed for young kids. 67% of children play this game around 3 hours a day. With this problem only getting worse, we have been tasked with coming up with a solution that counteracts the negative side effects of playing Roblox in young gamers.

I am required to develop a health-positive solution to
this problem, one that fosters a positive attitude towards gaming in moderation. My solution must be both, accessible & appealing to young Roblox gamers. And can be created using any form/format.

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THE PROBLEM

202 million active monthly users across 180 countries worldwide play Roblox. 67% of Roblox users are kids &  the majority of those kids are under the age of 12. -Brian Dean, Roblox Users

many of these gamers become addicted to gaming, which in pre-teens can lead to conduct disorder and oppositional defiance disorder, which are behavior disorders. In addition, young gamers can develop,  over-stimulated sensory systems, aggressive behaviours, high levels of anxiety & even poor physical health issues,  such as sleep deprivation, frequent headaches and much more.

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THE SOLUTION

How can we utilise this extremely popular activity to nurture a positive change in young gamers lives, encouraging a more positive attitude to good health and wellbeing? 

Enter Bobo!

Bobo is a virtual assistant helper for Roblox that focuses on encouraging gamers to look after their personal wellbeing, helping kids foster a healthier lifestyle, that is not over-taken by screen time, but nurtured by it.

PAUSE!
THE IDEA

1.

For every hour and a half of Roblox played, Bobo pauses game play, these breaks are referred to as a 'cooling period', the cooling period lasts for an hour and a half
as well and during these moments Bobo tasks gamers
with well-being challenges.


Partnering with Citywise, a mentoring and mental health charity, that specialises in helping young kids. We will
select special tasks that improve the mental & physical well-being for young gamers. And in an effort to encourage the gamers to take part in the challenges, rewards, such
as Roblox upgrades, Robux & armour will be given on completion of the tasks.

 

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THE  TASKS
FOR GAMERS

2.

We will offer various different wellbeing challanges to our gamers for example

The Other hand challenge - a challenge that involves using the hand you use the least to draw a house, a tricky but fun task, that ultimately helps kids improve their self control.

Their will be many more similar challenges
like these presented during cooling periods...

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RECEIVING THE
REWARD

3.

Now how do gamers receive their awards?
Once a task has been issued, a code is sent to parents & guardians & once they have seen proof of the task being completed they can automatically redeem the codes for the gamers with the click of a button & If the tasks are not completed, parents or guardians can simply skip the reward.

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CASE STUDY VIDEO

Finaly, With the help of Bobo, playing Roblox is more than just fun, it's rewarding & beneficial to a healthy lifestyle, teaching kids to balance screen time with focusing on their well-being .

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